Metamorphose doesn't take Death Protection into consideration, nor is the Hit Rate affected by Magic Evasion. In the end, you end up with characters that both do 9999 damage with Ultima despite Terra's higher magic, but Celes takes hits far better. Instead, get there, choose "Wait", and when the clock hits "0:05", Shadow will come, and all is well :). Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. It is only visible to you. The Lightbringer is the bestest most awesome sword in the game: But, you can Steal the Ragnarok sword in the final battle so you can have both if you go with the Esper. Common knowledge by now, but if you have Edgar sleep at Figaro with Sabin in your team, you can trigger a scene with both characters explaining their past, and the usual resolve happens. Relm is yet another character with natural 999 MP, and like the 3 preceding her, actually has theoretically 4 digits. A number of enemies switch to this state if they have a flying form. The problem with Terra is the 9999 damage limit, and once you get to Ultima nuking, her magic advantage does not matter, and Trance does no more good. Current features include a map editor, event editor, battle and monster editor, and attack animation editor. Magic and many abilities, like Freya's Jump, ignore row. FF6Tools handles automatic data relocation and ROM expansion, allowing most data can be expanded beyond its original range within the ROM as needed. This is most likely a bug. Attack Power is 191, is unblockable, ignores defense. If Falchions are too expensive, and Impartisans are too annoying to get, you could always try to stock up on Pinwheels at the Coliseum. Instead hitting confirm button twice, press once and move the cursor to another char. KO'd characters that are brought back to life will be placed in the back row. The other is how Celes misses out on one armor that Terra gets, that being the almighty COTTON ROBE bought in South Figaro's WoB. Not certain on this, but basically, this combo isn't worth it at all. They will experience the same increases/decreases to damage as the player's characters do, although killing the front-row enemies typically moves back-row enemies forward. In the 3D remake releases, the augment Reach lets the character deal full damage from the back row. Well, obviously, with Espers! The Row Command is available to all Characters, switching them from the back row to the front row and vice-versa. When Mog uses a dance, you lose control of him completely, unless he dies. Better off just sticking to Thief's Bracers for raising steal odds. DO NOT GIVE CYAN THE MASTER'S SCROLL IF YOU PLAN ON USING BUSHIDOS. This is handy as Safety Bits aren't the easiest things to come across, so an advantage to using Shadow is sort of like adding an extra Safety Bit to your options, which is never a bad thing. Sabin at Figaro also provokes lines from the shop keepers! If its after Zozo? Change), Change, Swap Rows, Rear, or Front, is a recurring term and battle command in the Final Fantasy series. Name. Due to the nature of the early game, those early Sleeping Bags you get work well for refilling her MP mid dungeon. Shame, really. Attack Power is 252, is unblockable, ignores defense. This game does not have a row mechanic for party members, but it does for certain enemies. Blizzard Orb isn't really worth the hassle, though the option is there. Unlike in most games, which allow players to pick and choose which row they want their characters in, Final Fantasy IV forces players to put two characters in the front row and three in the back row, or vice-versa. This means you won't have to worry about him screwing up set ups that are reliant on relics. Normally, this doesn't matter, however, whenever Celes rejoins with her level refactored, should she somehow his level 32 without Confuse being learned, she won't learn it due to this oddity in spell listing. The boss fight is against an octopus (Ultros). The base power of this ability, which determines the amount of damage or healing it does; a dagger () indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects, The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger () indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time, How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely, Special circumstances that allow this ability to be resisted; mouse over the terms to learn more, The status effects inflicted or removed by this ability. About back row, in menu just use left in directional. Strago is yet ANOTHER character who naturally gets 999 MP. Interestingly enough, Berserk is 100% beneficial as a status effect for Umaro. Elemental Weapons should be Terra's weapon of choice, due to the Magic Bonus, and how she can often hit a weakness with one of them for optimal physical damage, especially if the random spell kicks (though probably requires Front Row here for best effects.) Up: Set 2 50% of the time. im just unlucky to start the fights in the wrong direction i guess :). Relm can help a lot when it comes to teaching Lores, thanks to Sketch and Control, so its not a bad idea to bring Relm with you when you go Lore hunting. In fact, Magus Hat may still be better than Green Beret anyway, though at least here its debatable. It's non-elemental, barrier-piercing, multi-target and stronger than anything that's not tweaked so hard it's embarrassing. If you recruit her, but not Strago, her ending will be changed to compensate for the lack of Strago (and said scene is somewhat more amusing than her standard one if you ask me <_<.). Final Fantasy Wiki is a FANDOM Games Community. Damage Dealt and Taken. Final Fantasy VI Weapons. In fact, you can obtain unlimited amounts of Ragnarok swords, and there's only one chance to obtain the Esper. Bioblaster is your best friend in the Narshe Battle Sequence. Falchions are another good thing to stock up on; they're considerably stronger than Fuma Shurikens, but much more expensive, so keep on eye on your Gil. Fight Hidon/Omega Weapon ASAP for Grand Delta. Strago can actually get some obscure status' easier than others! There are some enemies who are flat out immune to Sketch and/or Control, and thus will always fail. Does getting a undercut make other styles more difficult? At least one character must be in the front row, and characters in the back row will automatically move to the front row at the end of the turn if all front-row characters have been knocked out. Characters retain their assigned rows even when not in the current party. The reason is because having never met Celes, the game never properly replaced Moghan, the placeholder moogle from the Save Terra sequence, with Celes, so it just uses the character in that slot. A common row setup from the original Final Fantasy III. The member in the first position receives 1/2 of attacks, the member in the second position receives 1/4 of attacks, and the members in the third and fourth positions receive 1/8 of attacks. Final Fantasy IV: The Complete Collection, Final Fantasy Tactics A2: Grimoire of the Rift, Final Fantasy Crystal Chronicles: Ring of Fates, Final Fantasy Crystal Chronicles: Echoes of Time. Pause, Hold, Unpause? In the Magitek Factory, it might be wise to give Locke Ramuh; he doesn't have any way of hurting enemies otherwise due to their high defense, Genji Glove be damned, so Locke would like at least something, and Thunder, let alone the Ramuh summon, give him at least something approaching damage there. Who knows.) of a successful Metamorphose attack for a piece of Crystal equipment (Crystal Sword, Crystal Shield, Crystal Helm, Crystal Mail). The Debilitator appears to be a headset and eyepiece, which is in line with its animation containing small representations of statistics similar to a Dragon Ball Scouter, including "LEVL" for "level". In fairness, weapons like the Sniper or Wing Edge have some situational use that you may be able to take advantage of, but for the most part, Valiant Knife is his weapon. As long as Gogo can do 9999 dmg with phantom rush/ultima. His blitz abilities are uneffected and you really don't have to switch him to get a back attack. It's also around this time that you should start deciding whether you want Terra to be a Mage or a Fighter, and try to raise her appropriate stat accordingly. Theres a way to rule out the rigging of slots entirely, such that you can get whatever you want so long as your timing is right. The Ragnarok sword should be turned into the Lightbringer right away; there is no reason not to. Master's Scroll + Brigand's Glove, the never ending myth. Timing is everything here, but it lets Setzer be a cruel person if you dont mind cheesing out what was probably an unintended little gimmick. If you did not recruit Sabin in the WoR, Edgars ending scene (which he shares with Sabin) will be changed to compensate for the lack of Sabin. Fighting in the front row allows characters to deal regular damage to enemies, but in turn receive regular damage from enemies as well. Check out the chests to find 5,000 gil, an Earring, a Thief's Knife, a Reflect Ring, a Thief's Bracer and a Hyper Wrist. Relm - Sketch/Control Information/Analysis, Since Relm's skill set is based off the enemy she's fighting, I'm not going to bother saying much here. The enemy ability Electromag switches the party's current row. Sabins section could use the addition of the blitz button combos. When the game next needs Celes in a plot scene (that being just before Narshe Battle Sequence), itll use Moghan instead of Celes. If you're wondering, there are a total of two equip differences between Terra and Celes. HOWEVER, after you beat Cyan's Soul, Cyan learns ALL Bushidos at once, regardless of level.Sword tech's listed in order of level. Same with anyone who uses dragoon boots or edgar without. Edgar's other appearances throughout the series normally depict him using his Tools abilities. The eight elemental dragons (as well as Proto Armor) all carry a 12.5% chance I'm not sure if this works in this Version, but here is another worthwhile Set Up for Gau. In both the 2008 Dissidia Final Fantasy and Dissidia 012 Final Fantasy, the Machines equipment set uses Chainsaw, Drill, and Auto Crossbow as the hand, head, and body armor; Machine Gun is the weapon for this set in Dissidia Final Fantasy, but Air Anchor replaces it in Dissidia 012. Art by Lux@_0x80002b on Twitter. Relm has a few Armor options for the WoB. Enter the location. Gogo is one of the best characters to use in the Coliseum cause you can quite literally control his actions. I call this minor since it won't mean much in the long run, given its related to what spells she can learn. Learn how combat works in Final Fantasy VI, and a few pointers on how to maximize your potential. Sure, but it might matter for you perfectionists out there. Gogo's Ultimate Armor is the Magus Robe; yes, that store-bought item that Relm/Strago also get in Maranda. This is only further supported by the fact that his Dragon's Den weapon, the Scorpion's Tail, ignores Row penalties. Celes, like Terra, naturally hits the MP Cap at level 99, so if you're a perfectionist in this regard, its worth noting Celes NEVER needs an Esper Boost in MP (and yes, her theoretical MP score WOULD be in the 4 digits as well). This is when Celes actually passes her up with her defense and her better fighting abiility. If Cyan uses Wind Slash on anything but his LAST hit of jump, it'll be used on the rest of the actions (due to a different bug that WOULD be beneficial), however Cyan won't come down, and become "Invisible" thus he can't be seen or manually targeted. Caves of Narshe: Final Fantasy VI Version 6 1997-2023 Josh . For Helmettough call, you might want Green Beret for overall defenses, Priest's Miter for that quick boost to MP, or Magus Hat for that boost to Magic Power, its your call. See, for some reason, Celes learns two spells (Haste and Confuse) at the same level, which isn't that weird, until you consider they're actually listed separate from one another, with Berserk being in between both (so the order would be Haste -> Berserk -> Confuse.) Leveling makes it too easy. This means that if you want everything, you must use Mog at least at some point regardless. Again, despite what it may seem, Gungnir is NOT a spear in terms of Jump. If Locke is in your team when you do Gau's Father sequence alongside Edgar, you'll get an extra bit of dialogue (and extra bit of Gau makeover) in that sequence for added humor. So, instead of dedicating a section of this guide to Gau's Rages (which realistically would take 7-8 sections alone, I'll simply point you to a few great Rage guides I found across the internet: Gau is someone who might prefer Front Row, if only cause he'll always have that Physical as an option; this especially rings true for the famous Stray Cat Rage, since Catscratch does not ignore row. Actually, almost everything ignores row in general. Ultros counters Terra's Fire with an . It is the best helmet in the game in every possible way (barring the Saucer, which barely beats it in Magic Defense, and in Defense if you're an imp, but that hardly counts), so take advantage of it. This guide overrates Terra in relation to Celes. FF6Tools is an app for macOS written in the Swift programming language. So I'll just say that, and move onto the next point which is much later in the game! 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