Biological Awakening: At 20th level a biomancer has played with the building blocks of complex life for so long than his studies have forever changed him. Biomancers are imbued with significant power and the paths laid out before them define the branches of their destiny. The microbes infect the creature's mind and substantially alter its disposition. If you do so, you may use your reaction to activate the following effects. His miss chance rises to 50% (and does not stack with spells like blur or displacement). In a forest, the area is lit with fireflies and wooden hammocks descend from nearby trees. Back to Main Page 3.5e Homebrew Classes Base Classes, https://www.dandwiki.com/w/index.php?title=Biomancer_(3.5e_Class)&oldid=1649506, Code of Ethics, Microbe Touch, Test Subject, Unnatural Empathy, Cell Form (Liquid Transmission, 20 ft. fly), Cell Form (Host Transmission, 30 ft. fly). Starting at 7th level, you are able to harness the healing power of your microbes to augment the effects of your Microbe Touch ability. DnD 5e - Classes. A creature immune to supernatural diseases is immune to infection by a biomancer's cell form, and creatures immune to disease may also be immune to the infection (willing targets may still permit the biomancer into their bodies, immune or not). You may roll on the table below to determine your field of study or work with your DM to select a field that works with the campaign. Based on the earlier Biomancer (3.5e) first found on D&D Wiki (Source: Current Version Created by Stephan Edgar. As before, the creature must still be a living target. Experiment. Additionally, if a creature other than the Biomancer touches the desk or its contents, they must make a Wisdom Saving Throw against the Biomancer's Spell Save DC. Alternatively he may figure out the number of HD a creature possesses. If you already have proficiency, you gain expertise instead. By virtue of the distinct philosophies evident in each of these paths, there is little possibility of an alliance between biomancers of differing codes. Biomancer Spells. Your code of ethics is tied directly with the mission and goals of your character, so choose carefully. He may ignore racial prerequisites. So I have mutations I can apply to my creatures. I love the thrill of a heated argument and will seize upon any excuse to initiate one. You cast the spell without expending a spell slot or needing to provide material components. Starting at 3rd level, your efforts have made you an ally to the creatures who call the natural realms their home. Biomancers make for fine doctors, more focused on health even beyond a cleric or druid. A biomancer, being a caster and lacking wild shape, cannot stand in melee, but he is very hardy thanks to his line of work and can endure more blows than the average spellcaster. Additionally, you may spend four microbe points. The magic of a biomancer is curious in form. An important question to ask yourself is why is my character a biomancer and not a druid? An eligible creature must have a Combat Rating of 1 or lower and an Intelligence score of 5 or lower. In any case, a biomancer's presence often brings with it attention and curiosity of the guardians of nature. If someone shows an interest in my work, I reveal everything to them and yearn for their admiration. If you prepare the 1st level cure wounds, you can cast it using a 1st-level or 2nd-level slot. Additionally, your weapons inflict an additional 1d8 poison damage. And while some of these wizards may revere nature much like a Druid would, not all do, nor do they have any direct magical connection with nature. You invoke natural magic to protect an area either indoors or outdoors. The target has disadvantage on ability checks made with the chosen ability. I haven't seen any other homebrews for it so I figured that I would give it a try. You have 2 microbe points, and you gain more as you reach higher levels, as shown in the Microbe Points column of the Biomancer table. There doesn't seem to be a limit to how long these last, so . infinite healing, 1d4+5 each round. Touch of Decay (Ex): Evil biomancers now deal ability damage instead of ability penalty with their microbe touch. 1-3 HD: Share Spells, as the familiar ability of the same name. If the save is successful, or the time limit on his cell form expires, then the biomancer is forced out and is shunted into the nearest space visible. After a bout of combat or an arduous task, a biomancer is likely to consume a quantity food that would otherwise seem unrealistic for a creature of their size. With his test subject, he gains a telepathic bond out to 100 ft. For everyone else, he gains an empathic link with all willing or unaware targets. Evil-aligned biomancers, on the other hand, utilize their powers for malicious purposes and bend nature to the furtherance of their agenda. You may use the Microbe Touch feature unabated. Do you like using your imagination? You gain the ability to, as a bonus action, convert your current hit points to microbe points at a rate of one microbe point per 10 hit points. He becomes immune to all forms of poison. Bonus Feats: The epic Biomancer gains a bonus feat (selected from the list of epic Biomancer bonus feats) every four levels after 20th. The creature's Intelligence score increases to 10 and its Wisdom score increases to 12. If you are already proficient in the chosen ability, you may gain expertise instead. Starting at 18th level, you have tinkered with the biological clock inside you to such a degree that you cease to age. A biomancer can turn into a cloud of microbes himself, and infect other beings like some kind of disease. If the target fails the saving throw, you may choose to receive the information verbally or telepathically, but the information requested must be divulged. Tool Proficency Attacks against you have a chance to miss. Additionally, whenever you craft an item (magical or not) using the Alchemists Supplies, the Herbalism Kit or the Poisoners Kit, it takes you a quarter of the normal time and it costs you half as much the usual gold in supplies. If they fail, each hostile creature takes 8d8 poison damage that negates resistance. "If the food item is a freshly killed, the Metamorph heals for 1d8 hit points instead." Cell Form: At 21st level and every two levels beyond, a biomancer's cell form improves. They do not count towards your number of prepared spells. On a failure, the creature is aware of the attempt and is immune to further attempts for 7 days. Microbe Touch (Su): Biomancers command biological systems by force of will. At 1st level, you create a Biomancer's Pack, a magical bag of tools and reactants that can be used to create mutagens. Special Ability: At 10th level and every 2 levels beyond, a biomancer begins to specialize. Every saving throw against those effects is rolled with advantage. The biomancer magically emanates life-giving energy within 30 feet of itself. Durations, please! Adherants to the Code of Volition long to see their wills made manifest. Biomancer's Desk. Str 10 Dex 15 Con 14 Wis 14 Int 20 Cha 15 Saving Throws: Int: +9, Wis: +6 Skills: Arcana +9, Nature +9 Senses: passive perception 12 Languages: Common plus any one language Please note that we define a homebrew as content that provides a stat block. At Higher Levels. To use unnatural empathy, the biomancer and the aberration must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Youthful Body (Ex): The biomancer's body becomes able to endure the test of time. These microbes are represented by microbe points, which allow you to augment magical effects or cast them without substantially impacting your own life force. After using this ability, you may not use it again until you complete a long rest. By expending 5 points, they may create the effect of remove disease on a subject or remove blindness/deafness. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional Temporary Hit Points for each slot level . Also, choose one ability when you cast the spell. Like a druid, a biomancer may gain a new subject with 24 uninterrupted hours. He can select from the list below. The creature must succeed on a Constitution saving throw against your spell save DC or by deafened for one round. Biomancers must follow a strict Code of Ethics. For the next minute, they are immune to all poison damage and automatically succeed on saving throws against poison. It's always incredibly difficult to balance a feature that has a ton of options, because it's almost impossible to predict every combination of features. As a biomancer, you gain the following class features. They often begin adventures as a mission to explore, protect, or preserve something they hold dear. You're looking at putting fighters, monks, clerics, and possibly more out of business. However, the allure of vast knowledge attained on a quest or campaign are bait enough to achieve a knowledge biomancer's keen interest and efforts. The new spell must be of . Biomancers are casters, ultimately. You can never have more microbe points than shown on the table for your level. The creature must succeed on a Wisdom saving throw against your spell save DC or be frightened for one round. Good Biomancers are doctors, curing disease and improving the body. At Higher Levels. Biomancers are beings that operate on biological extremes. Arcane Tradition: Biomancer (5e) - Like a little mad science in your fantasy? Another essential aspect is to understand why you have undergone the adventuring lifestyle. Essence Codex states that I can create living creatures at level 1, but I don't gain Decanting until level 2. At later levels, your cell body feature improves as follows. Magic Resistance. At 6th level a biomancer gains continuous detect poison, and can detect poisonous creatures as well. As an action, you can cast your choice of either the awaken or raise dead spells. Religion: Biomancers respect nature, for nature is what brings both wonderful cures and terrible plagues. So long as you are holding a melee weapon or recently fired from a ranged weapon, the weapon is considered magical for the purpose of overcoming nonmagical immunity. The penalty lasts for 1 minute/level. The only thing harder to balance than you having a bunch of features is being able to paste those features on other classes. If you do so, you may impose advantage or disadvantage on the next attack of a creature you can see. While the Biomancer was developed specifically for the Caphora campaign setting, which you can download free from our website, it will work with most existing campaign worlds, especially . When you do so, your form obscures them from adversaries, imposing disadvantage on nonmagical attacks against them that rely on sight. Poison Scent (Su): A biomancer is inhumanly aware of the chemicals given by biohazards. How does the "touch" range work? He may once again use spells which have vocal components, but still requires eschew materials or still spell to cast his spells. The creature obeys your orders to the best of its abilities, but will not willingly harm itself. And automatically succeed on a Constitution saving throw against those effects is biomancer 5e class with.... May impose advantage or disadvantage on ability checks made with the biological clock inside you such! 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biomancer 5e class